aedenthorn / ValheimMods

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InstantMonsterLootDrop causes ServerDevCommands mod to stop working #106

Open Morpheus1101 opened 6 months ago

Morpheus1101 commented 6 months ago

https://github.com/JereKuusela/valheim-dev/issues/54

Without IMLD Server_DevCommands mod works perfectly, when added in, it errors with....

[Error : Unity Log] TypeLoadException: Failure has occurred while loading a type. Stack trace: (wrapper dynamic-method) Terminal.DMDTerminal::InputText(Terminal) Terminal.SendInput () (at :0) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at :0) GUIFramework.GuiInputField.onInputSubmit (System.String text) (at <1c0bbb94c86e42bb92d9376327e3b555>:0) UnityEngine.Events.InvokableCall1[T1].Invoke (T1 args0) (at :0) UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at :0) TMPro.TMP_InputField.SendOnSubmit () (at <99900a1f9e2a471c8b46c2c560e4eba9>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <99900a1f9e2a471c8b46c2c560e4eba9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at :0) UnityEngine.EventSystems.EventSystem:Update()