I am planning to add a few extra skills, AC already have Double Trouble and Arrow Storm
Some ideas to be implemented:
(Those are all prototypes for some fancy skills, feel free to give any recommendations)
A Freeze/stun skill
This prevents an enemy from attacking you for n turns while dealing n dmg
An insta-execute skill
This skill executes any enemy immediately, in return, you lose n% of enemy's hp
A tough skin skill
You take -1 less dmg from all enemy attacks for n turns
Those are some ideas I thought off, I think I will postpone implementing them till I deliver the dungeon/exploration system to some kind of stable state.
I am planning to add a few extra skills, AC already have Double Trouble and Arrow Storm
Some ideas to be implemented:
(Those are all prototypes for some fancy skills, feel free to give any recommendations)
A Freeze/stun skill This prevents an enemy from attacking you for n turns while dealing n dmg
An insta-execute skill This skill executes any enemy immediately, in return, you lose n% of enemy's hp
A tough skin skill You take -1 less dmg from all enemy attacks for n turns
Those are some ideas I thought off, I think I will postpone implementing them till I deliver the dungeon/exploration system to some kind of stable state.