aelurum / AssetStudio

AssetStudioMod - modified version of Perfare's AssetStudio, mainly focused on UI optimization and some functionality enhancements.
MIT License
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memory leak when exporting fbx files from static batched maps #11

Open fajnygosciu1234 opened 1 year ago

fajnygosciu1234 commented 1 year ago

for example, whenever i export a static batched map, the filesize of the file goes very high and it eats up memory, this didn't happen on older versions of assetstudio (even the original one), so is it possible for a fix to be made

fajnygosciu1234 commented 1 year ago

also when exported they yield being broken, such as parts flying around, also in different sizes

aelurum commented 1 year ago

Hi it would be helpful if you attached some asset as an example also:

fajnygosciu1234 commented 1 year ago

i exported it in all objects (split) and selected objects, these options do the same thing i think the huge size was in the later versions, probably being v.0.16.0, tested it in 0.15.37 or 47, and it has a smaller filesize image a_house original has 143kb, while a_housenow has 17,2mb

fajnygosciu1234 commented 1 year ago

the game i tested it out with was chicken gun 1.7.2

fajnygosciu1234 commented 1 year ago

https://mega.nz/file/FREw1LYZ#5bqFjEIOOTmSBygi02d7ki9LlyEyYpDd_vWTDvs3-Q0 this is the link with the models, textures not needed

aelurum commented 1 year ago

still no news Well, one more bug related to changes in fbx export from v0.15 to v0.16 This time the problem probably is somewhere in https://github.com/Perfare/AssetStudio/pull/768 I'll try to take a look at it later, but can't guarantee anything Or maybe you also want to take a look,@Fraxul?