Open fajnygosciu1234 opened 1 year ago
also when exported they yield being broken, such as parts flying around, also in different sizes
Hi it would be helpful if you attached some asset as an example also:
i exported it in all objects (split) and selected objects, these options do the same thing i think the huge size was in the later versions, probably being v.0.16.0, tested it in 0.15.37 or 47, and it has a smaller filesize a_house original has 143kb, while a_housenow has 17,2mb
the game i tested it out with was chicken gun 1.7.2
https://mega.nz/file/FREw1LYZ#5bqFjEIOOTmSBygi02d7ki9LlyEyYpDd_vWTDvs3-Q0 this is the link with the models, textures not needed
still no news
Well, one more bug related to changes in fbx export from v0.15 to v0.16
This time the problem probably is somewhere in https://github.com/Perfare/AssetStudio/pull/768
I'll try to take a look at it later, but can't guarantee anything
Or maybe you also want to take a look,@Fraxul?
for example, whenever i export a static batched map, the filesize of the file goes very high and it eats up memory, this didn't happen on older versions of assetstudio (even the original one), so is it possible for a fix to be made