Closed LittleBigBug closed 1 year ago
Probably sending packets sync in PacketStand.class will solve this. Seems to me that a lot of threads are being created because some packets are being sent async; I don't think changing this would affect performance so we can try
PD: Sorry for the wait, I was busy with other things
Should be fixed in the latest update, if this error persists open a new issue
After awhile on 1.19.2, a memory leak occurs, and this same error is spammed
I'm using my own build of the plugin, but its only minimal edits for game rules, I don't imagine what reason it could affect this, but i'm not exactly sure where to start debugging this, its hard to reproduce
(Using Aikar's flags, purpur, 30 players, spark heap summary dump)
This error has caused my server to crash a few times now