Fixed the error, why the Sat was not destoyed if the station blow up.
Moved the NotifyofDead call to the end of the DeathTread instead OnKilled.
Now you can rebuild the Sat after it crashes on the gound, not while its falling down.
Removed the function SetParent inside the SAT and the call drone:SetParent(self)inside the Station.
Changed it to self.PetDrone.Parent = self
Special:
Added SCU dead-explosion to the dead of the Sat. This was original build in version 6.0 of unleashed, don't know why this was lost. (Possible i deleted this, because it was remarked and i couldn't fix this a few month ago.)
[Edit]
It's tested in Sandbox nud needs real game test. I only used [CTRL]+[K] to destroy the units.
issue #181
Fixed the error, why the Sat was not destoyed if the station blow up.
Moved the NotifyofDead call to the end of the DeathTread instead OnKilled. Now you can rebuild the Sat after it crashes on the gound, not while its falling down.
Removed the function
SetParent
inside the SAT and the calldrone:SetParent(self)
inside the Station. Changed it toself.PetDrone.Parent = self
Special: Added SCU dead-explosion to the dead of the Sat. This was original build in version 6.0 of unleashed, don't know why this was lost. (Possible i deleted this, because it was remarked and i couldn't fix this a few month ago.)
[Edit] It's tested in Sandbox nud needs real game test. I only used [CTRL]+[K] to destroy the units.