aers / EngineFixesSkyrim64

WIP skse64 plugin to fix stuff in Skyrim SE (and probably VR at some point)
MIT License
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[Suggestion] Remove 80 bones limit per mesh in SSE #40

Open isshininu opened 2 years ago

isshininu commented 2 years ago

Not sure how deep this engine limitation buried within Skyrim SE/AE; but maybe, it is possible to patch? Description of this problem: if given the mesh with 81 or more bones (for example, LE mods of chinese dresses with physics run through NIF Optimizer), this part of mesh that skinned on bones #81, #82. will start stretch to presumable 0,0,0 coordinates of the world. Can be fixed by separating mesh pieces into smaller parts each, where each part contains 80 or less bones. Problem does not exists in legendary edition, hence why all those 100+ bones outfits exists COCO Bloom Youth legendary edition mod on nexusmods, if you need examples, can be easily downloaded and contains skirt with 178 bones.