Closed Exter-N closed 1 week ago
My TextureFormat
additions seem to sometimes disagree with Lumina, not sure if they are outdated, if I misread FUN_1403f0700
, or if something else is going on.
Lumina gets their data from the .dat
files and maps the IDs from there. It could very much be that they are converting said data after the fact in the engine.
unorm 2/3: the game converts 5551 and 4444 to 8888 upon reading the texture before uploading to gpu.
Width
,Height
,Width2
andHeight2
, following observations of cases where they differ ;TextureFormat
values, according toFUN_1403f0700
and DXGI_FORMAT.