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FFXIVClientStructs
Resources for reverse-engineering the FFXIV client's native classes.
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Add pointers to excel structs
#931
Closed
Haselnussbomber
closed
3 months ago
github-actions[bot]
commented
3 months ago
Breaking Changes
Member exists in left but not in right
FFXIVClientStructs.FFXIV.Client.Game: 1
GameMain: 4
System.IntPtr CurrentTerritoryTypeRow
System.IntPtr CurrentTerritoryIntendedUseRow
System.IntPtr NextTerritoryTypeRow
System.IntPtr NextTerritoryIntendedUseRow
FFXIVClientStructs.FFXIV.Component.Exd.ExdModule.Delegates: 1
GetItemRowById: 2
void* Invoke(uint)
void* EndInvoke(System.IAsyncResult)
FFXIVClientStructs.FFXIV.Component.Exd: 1
ExdModule: 1
void* GetItemRowById(uint)
FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.Delegates: 1
IsItemActionUnlocked: 2
long Invoke(FFXIVClientStructs.FFXIV.Client.Game.UI.UIState
, void
)
System.IAsyncResult BeginInvoke(FFXIVClientStructs.FFXIV.Client.Game.UI.UIState
, void
, System.AsyncCallback, object)
FFXIVClientStructs.FFXIV.Client.Game.UI: 1
UIState: 1
long IsItemActionUnlocked(void*)
FFXIVClientStructs.FFXIV.Client.UI.Agent: 1
AgentSatisfactionSupply: 17
void* ENpcResidentRow
void* Item1Row
void* Item2Row
void* Item3Row
void* Item1Reward1Row
void* Item2Reward1Row
void* Item3Reward1Row
void* Item1Reward2Row
void* Item2Reward2Row
void* Item3Reward2Row
void* GilRow
void* CrafterScripRow1
void* CrafterScripRow2
void* GathererScripRow1
void* GathererScripRow2
void* FishingSpotRow
void* SpearfishingNotebookRow
Breaking Changes
Member exists in left but not in right
FFXIVClientStructs.FFXIV.Client.Game: 1
GameMain: 4
FFXIVClientStructs.FFXIV.Component.Exd.ExdModule.Delegates: 1
GetItemRowById: 2
FFXIVClientStructs.FFXIV.Component.Exd: 1
ExdModule: 1
FFXIVClientStructs.FFXIV.Client.Game.UI.UIState.Delegates: 1
IsItemActionUnlocked: 2
FFXIVClientStructs.FFXIV.Client.Game.UI: 1
UIState: 1
FFXIVClientStructs.FFXIV.Client.UI.Agent: 1
AgentSatisfactionSupply: 17