Closed Haselnussbomber closed 1 week ago
Field overlap detected in Client::UI::Agent::CharaSelectCharacterInfo with field Body Field overlap detected in Client::UI::Agent::CharaSelectCharacterInfo with field Hands Field overlap detected in Client::UI::Agent::CharaSelectCharacterInfo with field Legs Field overlap detected in Client::UI::Agent::CharaSelectCharacterInfo with field Feet Field overlap detected in Client::UI::Agent::CharaSelectCharacterInfo with field Ears Field overlap detected in Client::UI::Agent::CharaSelectCharacterInfo with field Neck Field overlap detected in Client::UI::Agent::CharaSelectCharacterInfo with field Wrists Field overlap detected in Client::UI::Agent::CharaSelectCharacterInfo with field RingRight Field overlap detected in Client::UI::Agent::CharaSelectCharacterInfo with field RingLeft Field overlap detected in Client::UI::Agent::CharaSelectCharacterInfo with field MainHandItemId Field overlap detected in Client::Graphics::Scene::Human with field Top Field overlap detected in Client::Graphics::Scene::Human with field Arms Field overlap detected in Client::Graphics::Scene::Human with field Legs Field overlap detected in Client::Graphics::Scene::Human with field Feet Field overlap detected in Client::Graphics::Scene::Human with field Ear Field overlap detected in Client::Graphics::Scene::Human with field Neck Field overlap detected in Client::Graphics::Scene::Human with field Wrist Field overlap detected in Client::Graphics::Scene::Human with field RFinger Field overlap detected in Client::Graphics::Scene::Human with field LFinger Field overlap detected in Client::Graphics::Scene::Human with field RaceSexId Field overlap detected in Client::Graphics::Scene::Human with field HairId
Sorry, not sorry. SE seems to use zero-based numbering for the stain names, as seen here: 0x14256E728 This makes perfect sense, since that's how you get them from arrays.