I'm sorry my english is poor, Hope you can know my mean.
use minko release v3.0.
If I call sceneManager->assets()->queue("effect/Basic.effect");
Can not find ./effect/basic.effect, Because assets() function is unused, It's not join ./assert path, So I must call sceneManager->assets()->queue("asset/effect/Basic.effect") if I want it to run success.
And why build it can not generate xxx.app binary file,
How to generate xxx.app if I use gmake-clang.sh?(xxx.app is a directory and excute file in osx)
I'm sorry my english is poor, Hope you can know my mean. use minko release v3.0.
If I call sceneManager->assets()->queue("effect/Basic.effect"); Can not find ./effect/basic.effect, Because assets() function is unused, It's not join ./assert path, So I must call sceneManager->assets()->queue("asset/effect/Basic.effect") if I want it to run success.
And why build it can not generate xxx.app binary file, How to generate xxx.app if I use gmake-clang.sh?(xxx.app is a directory and excute file in osx)