Closed unco182 closed 8 years ago
You should choose the first solution instead. However, the ViewController is created by SDL (here), you don't need to create another one to move in your 3D scene.
Ok thanks,
But should I enable something in minko SDK to be able to move in my scene? cuz for now I'm displaying the scene but I'm not able to move in it
No, there is nothing to enable, It's up to you to write the code to move the camera like you want. Look at the serializer example, there is some code to move the camera around the world origin with the mouse.
Thanks so much again !
Hi,
I would like to know the best way to develop an iOS app with minko SDK.
Should I start from the XCode project generated by minko script ? If yes how can I add a ViewController to be able to move in my 3D scene ?
OR
Should I start with a fresh XCode Objective C project and link it to Minko SDK ? In that case, how do you link the project to the SDK to have all the include integrated in the project?
I tried the second option for now but when building I got an error because the project is not able ton find minko/Minko.hpp file
Thanks in advance!