aerys / minko

3D framework for web, desktop and mobile devices.
http://minko.io
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where is minko shaderlab and shaderStudio #249

Closed laishi closed 8 years ago

laishi commented 8 years ago

where is minko shaderlab and minkostudio ,this two and minko relationship? shaderlab https://www.youtube.com/watch?v=yuR1e1PjU8Y minkostudio https://www.youtube.com/watch?v=fczDdeMG860 others I use fedora 23 , i use git clone https://github.com/aerys/minko.git ,can not compiler and use minko minko look very powerful,I want use it , but Too difficult,hope some video tutorial. thanks++

JMLX42 commented 8 years ago

Hello,

Minko ShaderLab and Minko Studio were meant for the previous version of Minko and were built with ActionScript 3. Mink Studio will likely be replaced by the Blender plugin we're working on (see #220).

I [...] use fedora 23can not compiler and use minko

We use Ubuntu and we never tested it with fedora 23 but it should work. Just follow the Targeting Linux documentation and tell us what doesn't work.

warrenseine commented 8 years ago

@laishi Can you create a separate issue with more details for the Fedora problem?

laishi commented 8 years ago

1).Installing the SDK sources

my working dir is:/home/laishi/Work/Web/WebGL

git clone https://github.com/aerys/minko.git

2).set environment variable:

echo "export MINKO_HOME=/home/laishi/Work/Web/WebGL/minko/sdk">> ~/.bashrc

ps: minko/no sdk dir

3).Installing toolsets (Compiling the SDK for Linux) gcc -v gcc (GCC) 5.3.1 20151207 (Red Hat 5.3.1-2)

in fedora 23 Install libraries

No package software-properties-common available.

No package libgl1-mesa-dev available.
No package libglu1-mesa-dev available.
No package libglew-dev available.
No package libsdl2-dev available.
No package libcurl4-openssl-dev available.
No package libudev-dev available.
No package libxinerama-dev available.
No package libgtk2.0-dev available.

so i skip them

Generate the solution
cd script/

./solution_gmake_gcc.sh
error:
bash: ./solution_gmake_gcc.sh: No such file or directory
here is script dir files

build_android_debug.bat    build_html5_debug.sh     fail.bat                premake5.sh               solution_vs2013_min.bat
build_android_debug.sh     build_html5_release.bat  fail.sh                 solution_gmake_full.bat   solution_vs2015_full.bat
build_android_release.bat  build_html5_release.sh   install_emscripten.bat  solution_gmake_full.sh    solution_vs2015_min.bat
build_android_release.sh   clean.bat                install_emscripten.sh   solution_gmake_min.bat    solution_xcode_ios.sh
build_android.sh           clean.sh                 install_jni.sh          solution_gmake_min.sh     solution_xcode_osx.sh
build_html5_debug.bat      cpjf.sh                  premake5.bat            solution_vs2013_full.bat

then use:
./solution_gmake_full.sh
show this
You must define the environment variable EMSCRIPTEN to be able to target HTML5.
You must define the environment variable ANDROID_HOME to be able to target Android.
Building configurations...
Running action 'gmake'...
Building configurations...
Running action 'gmake'...
Generating Makefile...  
.....
Done.

4).Build the solution make config=linux64_release; make: *\ No targets specified and no makefile found. Stop.

laishi commented 8 years ago

@Jean-Marc Le Roux

  1. Mink Studio will likely be replaced by the Blender plugin we're working on (see #220).

where is the blender plugin download

thanks a lot

warrenseine commented 8 years ago

@laishi Please create a separate issue for your compilation problem.