Closed aesculus closed 7 years ago
Implemented in V1.2 (23)
v 1.2.0 (25)
I'm not seeing any change in the appearance of the Power Factor slider when moved away from 0.
We need an explanation of the meaning of the PF slider for help and tuts. Is it a multiplier?
I'm not seeing any change in the appearance of the Power Factor slider when moved away from 0.
Same here. Not sure what I did to screw this up between builds. I will look. Same with Speed Adjust.
We need an explanation of the meaning of the PF slider for help and tuts. Is it a multiplier?
When the speed factor is introduced it will change scope slightly. I propose that the new pf changes the overall power consumption by 10% per unit. (ie a 1 would be 110% or 1.1 times total energy used).
Why not have the displayed value be the actual multiplier?
It would be easier for you to scale the returned value than explain to users how 1 equals 10. Much easier to explain that '10' represents a 10% PF.
OK. I can divide by 10 under the covers. :-)
In the other thread I stated I did not implement the colors in My Cars yet, just Edit Trip Details.
v 1.2.0 (26) The slider does change color for non-zero values, but negative values change the slider to tones of blue, rather than green. The model should be consistent with the Speed Adjust slider: changes that will positively impact range should be colored green, changes that negatively impact range should be red.
Suggest PF values < 0 cause the slider to be colored green.
The colors are now consistent in V 1.2 *27)
To point out when the user has selected a non default power factor ( != 0 ), the slider will be colored. But when it is neutral or zero, it should be the default gray color.