Closed pardonhan closed 8 years ago
我也是刚开始学习自定义view。 主要是onDraw()方法里几个耗时的操作给摘出来了做了一点点的优化,希望多多指教
public class NodeProgressView extends View { float width; float nodeRadius; Paint paint; Context context; /** * 节点间隔 */ int nodeInterval; /** * 边距 */ int left = 20; int top = 30; int dWidth; int dHeight; Paint mPaint; TextPaint textPaint1; TextPaint textPaint2; NodeProgressAdapter nodeProgressAdapter; int count = 0; List data; public NodeProgressView(Context context) { super(context); this.context = context; init(); } public NodeProgressView(Context context, AttributeSet attrs) { super(context, attrs); this.context = context; TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.NodeProgressView); width = typedArray.getDimension(R.styleable.NodeProgressView_width, 5); nodeRadius = typedArray.getDimension(R.styleable.NodeProgressView_nodeRadius, 10); init(); typedArray.recycle(); } public NodeProgressView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); } private void init() { paint = new Paint(); paint.setColor(ContextCompat.getColor(getContext(), R.color.nodeColor)); paint.setAntiAlias(true); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setColor(ContextCompat.getColor(getContext(), R.color.nodeTextColor)); //画文字 mPaint.setTextSize(30); textPaint1 = new TextPaint(); textPaint1.setTextSize(35.0F); textPaint1.setAntiAlias(true); textPaint1.setColor(ContextCompat.getColor(getContext(), R.color.nodeTextColor)); textPaint2 = new TextPaint(); textPaint2.setTextSize(35.0F); textPaint2.setAntiAlias(true); textPaint2.setColor(ContextCompat.getColor(getContext(), R.color.nodeColor)); nodeInterval = dip2px(context, 80); WindowManager wm = (WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE); DisplayMetrics dm = new DisplayMetrics(); wm.getDefaultDisplay().getMetrics(dm); dWidth = dm.widthPixels; dHeight = dm.heightPixels; /*dWidth = wm.getDefaultDisplay().getWidth(); dHeight = wm.getDefaultDisplay().getHeight();*/ } /** * 设置适配数据 */ public void setNodeProgressAdapter(NodeProgressAdapter nodeProgressAdapter) { this.nodeProgressAdapter = nodeProgressAdapter; data = nodeProgressAdapter.getData(); count = nodeProgressAdapter.getCount(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); if (nodeProgressAdapter == null || nodeProgressAdapter.getCount() == 0) { return; } // canvas.translate(20,30);偏移位置,防止遮挡 canvas.drawRect(left, top, width + left, nodeProgressAdapter.getCount() * nodeInterval + top, paint); for (int i = 0 ; i < count; i++) { if (i == 0) { canvas.drawText(((LogisticsData) data.get(i)).getTime() + "", left * 2 + nodeRadius * 2 + 10, (i + 1) * nodeInterval + top - 20, mPaint); //canvas.drawText("不换行", left * 2 + nodeRadius * 2 + 10, i * nodeInterval + top + (nodeInterval / 3), mPaint); //文字换行 StaticLayout layout = new StaticLayout(((LogisticsData) data.get(i)).getContext() + "", textPaint1, (int) (dWidth * 0.8), Layout.Alignment.ALIGN_NORMAL, 1.0F, 0.0F, true); canvas.save(); canvas.translate(left * 2 + nodeRadius * 2 + 10, i * nodeInterval + top + (nodeInterval / 4)); layout.draw(canvas); canvas.restore();//重置 //画圆 canvas.drawCircle(width / 2 + left, i * nodeInterval + top, nodeRadius + 2, mPaint); mPaint.setStyle(Paint.Style.STROKE);//设置为空心 mPaint.setStrokeWidth(8);//空心宽度 mPaint.setAlpha(88); canvas.drawCircle(width / 2 + left, i * nodeInterval + top, nodeRadius + 4, mPaint); } else { paint.setColor(ContextCompat.getColor(getContext(), R.color.nodeColor)); canvas.drawCircle(width / 2 + left, i * nodeInterval + top, nodeRadius, paint); canvas.drawLine(left * 2 + nodeRadius * 2, i * nodeInterval + top, dWidth, i * nodeInterval + top, paint); //画线 //画文字 paint.setTextSize(30); canvas.drawText(((LogisticsData) data.get(i)).getTime() + "", left * 2 + nodeRadius * 2 + 10, (i + 1) * nodeInterval + top - 20, paint); //文字换行 StaticLayout layout = new StaticLayout(((LogisticsData) data.get(i)).getContext() + "", textPaint2, (int) (dWidth * 0.8), Layout.Alignment.ALIGN_NORMAL, 1.0F, 0.0F, true); canvas.save();//很重要,不然会样式出错 canvas.translate(left * 2 + nodeRadius * 2 + 10, i * nodeInterval + top + (nodeInterval / 4)); layout.draw(canvas); canvas.restore();//重置 } } } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); if (nodeProgressAdapter == null || nodeProgressAdapter.getCount() == 0) return; setMeasuredDimension(widthMeasureSpec, nodeProgressAdapter.getCount() * nodeInterval + top); } /** * 根据手机的分辨率从 dp 的单位 转成为 px(像素) */ public static int dip2px(Context context, float dpValue) { final float scale = context.getResources().getDisplayMetrics().density; return (int) (dpValue * scale + 0.5f); } }
互相学习了,我会逐一改正的
我也是刚开始学习自定义view。 主要是onDraw()方法里几个耗时的操作给摘出来了做了一点点的优化,希望多多指教