aestheticinteractive / Guitar-VR

An "impossible" guitar-like instrument, built to be played in VR/AR
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Improve the aliased edges #19

Open zachkinstner opened 9 years ago

zachkinstner commented 9 years ago

pixelasm via YouTube:

How come there is so much aliasing on the sctrings and chord selector but not the hands? Or can it just not be seen there?

@zachkinstner response:

Great question. I think I accidentally recorded these videos in the "Fastest" Unity quality setting, which leads to lower quality. But, the jaggies are there because I use HDR on the cameras to help with the glow effect, and it's not compatible with Unity's regular anti-aliasing. They look even worse because they're high contrast with the background. The inner edges look better because they are created with a texture.

I bought the SSAA plugin (https://www.assetstore.unity3d.com/en/#!/content/37214) to help with this, but I'm waiting on an open question to the developer about a possible VR-related bug.

pixelasm response:

I bought that plugin as well just to find out later that there is an anti aliasing script in unity´s Standard Assets / Effects / ImageEffects / Scripts / Antialiasing which worked even better for me as I was working with render textures. You only have to slap it onto your main camera. Maybe it works with Unity´s VR setup as well...

zachkinstner commented 9 years ago

The "FXAA1 Preset A" option is looking pretty good.