How come there is so much aliasing on the sctrings and chord selector but not the hands? Or can it just not be seen there?
@zachkinstner response:
Great question. I think I accidentally recorded these videos in the "Fastest" Unity quality setting, which leads to lower quality. But, the jaggies are there because I use HDR on the cameras to help with the glow effect, and it's not compatible with Unity's regular anti-aliasing. They look even worse because they're high contrast with the background. The inner edges look better because they are created with a texture.
I bought that plugin as well just to find out later that there is an anti aliasing script in unity´s Standard Assets / Effects / ImageEffects / Scripts / Antialiasing which worked even better for me as I was working with render textures. You only have to slap it onto your main camera. Maybe it works with Unity´s VR setup as well...
pixelasm via YouTube:
@zachkinstner response:
pixelasm response: