Closed alice-i-cecile closed 1 year ago
Hello!
I tried this version (using git+branch) while migrating to Bevy 0.10, and it seems it doesn't do anything anymore. Depending on present_mode
fps either stay uncapped or capped by vsync.
Am I missing some new configuration or does the plugin need more work?
I tried this version (using git+branch) while migrating to Bevy 0.10, and it seems it doesn't do anything anymore.
If I set really low framerate (like 5fps), it is clearly doing something.
But my diagnostics (FrameTimeDiagnosticsPlugin::FPS
) show fps jumping all around the place, even though in 0.9 they showed stable fps which was equal to what was requested.
Closing, I had a competing branch on main that also uses the new 0.10 framepacing stage. Thanks for spending the time on this, sorry to waste your effort. ❤️
Fixes #31.
This is a pretty simple start: I'll test it out and refine the PR.