Closed skylerparr closed 6 months ago
The raycasting backend should be reporting the camera.order, which the picking plugin uses to sort hits. Do you have a minimal repro of the "unpredictable picking" bug with 2d/3d cams?
It appears this is already fixed on main
thanks to #293, which added OrthographicProjection
to the sprite backend query. I've modified the existing sprite
example with a 3d camera so we can test for this in the future.
Thank you. Sorry for the radio silence. I was dealing with a sick baby. I appreciate this library.
When rendering with 2D and 3D cameras, the results would be very unpredictable. Adding the filter fixed the issue.