Closed afknst closed 2 years ago
In my last update in OCE, I use it by waiting for 2/3 wins, then see which one can do the most damage in the 3rd battle and remove the hardest buff(s) and that usually clears.
I've never implemented something like that, so I don't really have a good idea. But I don't like having all pink antiques, not even the largest whales do that yet so the results won't be as useful.
Also, I can get the setups of all teams in UL if that can be used in any way. (and is there a UL battle simulator or is it too complicated with the following battles?)
For pink antiques, yeah I think we can limit the sum of pink stars for each team. E.g. if a team has two P3 EDs and four normal EDs, then its sum is 3 + 3 = 6
, something like that. Which number do you think is appropriate here?
Also for the servants, I think UC100 might be too high for ordinary end-game people. Maybe UC80 is better?
To simulate UL, we need to:
ARENA_ALL_SERVER
die_info
and hp
when generating a battle reportdressAttrsA = data.dressAttrsA, -- { Courage, Charisma, Knowledge }
dressAttrsB = data.dressAttrsB
If it's too hard to decide, we could just run it twice, with pink antiques and then without, and have two lists.
UC80 is fine.
So Sala and I (I didn't push my part yet) wrote some functions to create and change a team randomly (for OCE), which would be helpful to implement EA.
(Btw it didn't work well in OCE since they added more debuffs and it becomes harder to generate a successful configuration.)
I plan to use EA for tier list testing (i.e. to find good teams and good setups for each girl), but I need your advice.
The design (draft):
a% = b% = c% = 1/3
would be OK.What do you guys think?