afonsolage / projekto

Voxel game made with Bevy Engine
MIT License
59 stars 4 forks source link

Separate View Distance and Loaded Distance #19

Closed afonsolage closed 2 years ago

afonsolage commented 2 years ago

When loading data from disk, it would be better to have a greater radius than viewing distance, so whenever the renderer needs a mesh, it'll always be available (likely)