Current implementation of VoxWorldis just a Landscape where only visible chunks are loaded. This needs to be changed, since the visible chunks in many times have to query non-visible chunks, like to check of faces occlusion, ambient occlusion (not implemented yet) or even propagation (light, fire, water, physics and so on).
Maybe VoxWorld should have a bigger area and may have compressed chunk data? Anyways, only the basic data needs to be on VoxWorld, like voxel::Kind and voxel::Light for instance, other data are related only to visible chunks, like faces occlusion, ambient occlusion or meshes.
I should separate what data lies on World and what data lies on Landscape.
Current implementation of
VoxWorld
is just aLandscape
where only visible chunks are loaded. This needs to be changed, since the visible chunks in many times have to query non-visible chunks, like to check of faces occlusion, ambient occlusion (not implemented yet) or even propagation (light, fire, water, physics and so on).Maybe
VoxWorld
should have a bigger area and may have compressed chunk data? Anyways, only the basic data needs to be onVoxWorld
, likevoxel::Kind
andvoxel::Light
for instance, other data are related only to visible chunks, like faces occlusion, ambient occlusion or meshes.I should separate what data lies on World and what data lies on Landscape.