Currently most of the processing time is spent on either loading chunk or computing meshes. It's possible to pre process a lot of chunks in background, so loading isn't a problem at all, but computing meshes is, so I should try to cache FacesVertex for each chunk, so when loading a chunk, we just compute the mesh from it: It'll be a lot faster!
Currently most of the processing time is spent on either loading chunk or computing meshes. It's possible to pre process a lot of chunks in background, so loading isn't a problem at all, but computing meshes is, so I should try to cache FacesVertex for each chunk, so when loading a chunk, we just compute the mesh from it: It'll be a lot faster!