Add combat, like deal damage, receive damage, die and so on, on characters. The combat system should not be physically accurate, but rather use some server-side collision system, like a grid system, hit-box and so on. This is to avoid problems with lags and non-deterministic environments, like mobile, Windows and so on.
All combat formulas (like damage, defense, miss, and such) should be placed on a configurable way, where we can tweak later on in order to get better balance.
Add combat, like deal damage, receive damage, die and so on, on characters. The combat system should not be physically accurate, but rather use some server-side collision system, like a grid system, hit-box and so on. This is to avoid problems with lags and non-deterministic environments, like mobile, Windows and so on.
All combat formulas (like damage, defense, miss, and such) should be placed on a configurable way, where we can tweak later on in order to get better balance.