aframevr / aframe-site

:a: Official A-Frame site.
https://aframe.io/
MIT License
99 stars 141 forks source link

Hands-On series! #449

Closed delapuente closed 6 years ago

delapuente commented 7 years ago

Hi @dmarcos, here are the articles for the Hands-On series. Three of them so far. The order must be:

  1. Building Interactive Training With A-Frame
  2. Simple Physical Behaviours In A-Frame
  3. Grab & Drop Interactions In A-Frame

FYI: I realized the date is not being taken into account when ordering articles and I need to manually touch the articles in order for them to get published in the correct order.

dmarcos commented 7 years ago

The 3rd part is missing right?

dmarcos commented 7 years ago

I don't know if it's too late but It might be better to combine the three articles in a single one. The information will be more concise and we can get rid of the redundant information / reminders. What do you think?

ngokevin commented 7 years ago

Cool, I didn't get a response last time I mentioned this, can we get these articles more concise into one? This is nothing against the articles, but we have a responsibility to curate interesting content for the brand and control the signal-to-noise ratio on the social media side. We want to make sure it's worth people's time. Also less work to review and check for typos :stuck_out_tongue_winking_eye:

I hope we understand the reasons are that the A-Frame blog and community is a different audience than we might have on perhaps Mozilla Hacks. People visiting the blog will have some initial idea of A-Frame already and have seen a lot of same type of introductory articles/documentation already. For the A-Frame blog, we're looking more for fresh/novel/innovative examples versus 101 articles. Readers are looking for something new.

To get a good idea of the type of content, some articles we have rolling out are:

Given that, some comments on the articles:

The proposed structure of a concise and easy-to-consume single article:

  1. One quick sentence on the goal of the demo.
  2. A Glitch link to the final demo.
  3. A Glitch link to a starting point.
  4. Adding Physics
  5. Implementing Grabbing Components

The best part of the articles is the last part where you go into detail about how to implement grabbing at a low level. That is valuable to the community since people have asked for low-level guide on writing a component, including at the three.js level. Thanks!

cvan commented 6 years ago

:+1: to @ngokevin's excellent feedback.

@delapuente: I see the recent articles you've posted to Hacks (nice job, btw).

what do we want to do with these Hands-On series! PRs?

delapuente commented 6 years ago

Although I recognise the value of the feedback. I don't have enough time to change it right now so closing at the moment.