Closed cloud4every1 closed 6 years ago
Tracing the console output of the device shows that with the original 0.6.1. aframe-master.js (working version) a warning + error + waring was thrown: aframe-master.js:63176 No DPDB device match. aframe-master.js:63111 Failed to recalculate device parameters. aframe-master.js:61110 Using fallback Android device measurements.
Corresponding functions: Dpdb.prototype.calcDeviceParams Dpdb.prototype.recalculateDeviceParams DeviceInfo.prototype.determineDevice_
In the latest 0.7.0 version, this is no longer the case - no error and no warning. I also recompiled the 0.6.1 version myself (npm run dist) and now even with this new version I do get the same behaviour as with 0.7.0. So it looks like this error/warning have been fixed there already but was not in the aframe-master.js
This part of the code seems no longer be executed with 0.7.0 (and also the recompile).
More tests did show that navigator.getVRDisplays() does not return any thing in the newer versions while in 0.6.1 master it returns a CardboardVRDisplay.
Array(1) 0 : CardboardVRDisplay bufferScale_ : 1 cardboardUI_ : null deviceInfo_ : DeviceInfo displayName : "Cardboard VRDisplay (webvr-polyfill)" distorter_ : null dpdb_ : Dpdb poseSensor_ : FusionPoseSensor viewerSelector_ : ViewerSelector __proto__ : VRDisplay
What can be the reason for this?
Does the webvr-polyfill example work for you? https://github.com/googlevr/webvr-polyfill/tree/master/examples
Hi, I took a copy of the repository and tried to run it locally but I only receive a black screen with the menu on the top right (Fullscreen | VR(WebVR/Mobile only) | Reset). No errors in the console during the initial load.
I also tried the mentioned examples in the Readme.md file "https://webvr.info/samples/" but they all mention that no VR display can be found. I wonder what was overwriting the navigator.getDisplays() function as it works with 0.6.1 and do not with later versions?
@cloud4every1 the webvr-polyfill
is the one doing all the work in browsers that don't have a WebVR implementation. If the polyfill example work on your device they should work on A-Frame.
Thanks a lot for your response! Question is why was it working in older versions? Did A-Frame not use Webvr-polyfill? How, where and on which criteria does webvr-polyfill check if a device is supported? Three.js deviceorientation examples are working fine on the device, so shouldn't this than be de-coupled anyway from the Display? In the older version it was recognized as CardboardVRDisplay. Is this not/no longer supported in webvr-polyfill? many thanks!
@cloud4every1 we were using the polyfill but we bumped the version we use. I would bet that it's a regression in the polyfill. You can try older versions of the polyfill by changing the package.json and running npm install
and see if it fixes the issue: https://github.com/aframevr/aframe/blob/master/package.json#L46
Many, many thanks for your advice. This solved at least my issue. Changed aframe-master/package.json file, dependencies from "webvr-polyfill": "^0.9.36" to "webvr-polyfill": "0.9.36" and generated a new js file (npm run dist) - and it works again. This proofs that version 0.9.40 (which was used due to the compatibility marker) is eliminating several devices. This is maybe also the solution for #3087. How to proceed with this? should we open an issue on webvr-polyfill for this? Thanks!!
@cloud4every1 yes, please open an issue on the polyfill or open a PR if you know how to fix it. Thanks!
This issue still exists in aframe@0.8.2 & webvr-polyfill@0.10.5. Any ideas/suggestions how to fix this?
@siva3378 Can you describe the problem you have? What device are you using? What browser an version? Can you provide an example to reproduce?
When I add a single entity (just a box) with a camera of look-controls, as per docs, on mouse drag, entity should get rotated but the camera is rotating & view angle is getting changed.
Device: Google Chrome is up to date, Version 68.0.3435.0 (Official Build) canary (64-bit) I'm trying to host the example. I will revert with the link very soon
@siva3378 is not any of the examples working for you? https://aframe.io/aframe/examples/boilerplate/hello-world/
You can host your example on glitch if you prefer: https://glitch.com/~aframe
Thanks for your reply. So, here is my glitch which is very basic one. If you look at the HTML, the camera entity has got only look-controls. So as per docs mentioned here, on mouse drag, the box entity should get rotated, instead, camera angle is moving. May I know how to make the box-entity rotate?
I remember this use to happen before.
<a-scene>
<a-entity position="0 0 5">
<a-entity camera look-controls></a-entity>
</a-entity>
<a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9" shadow></a-box>
<a-sky color="#ECECEC"></a-sky>
</a-scene>
@siva3378 The behavior is correct. As mentioned in the docs look-controls
rotates the entity that is applied on: the camera in your case. You can apply it to your a-box
. It will work in 2D mode but not in VR because the head tracking will be applied to it. look-controls
is designed to be used with a camera.
<a-scene>
<a-entity position="0 0 5">
<a-entity camera></a-entity>
</a-entity>
<a-box look-controls position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9" shadow></a-box>
<a-sky color="#ECECEC"></a-sky>
</a-scene>
oh now I understood. Appologies to bother you & thanks a ton.
After downloading the latest version of Aframe, look-controls is no longer working. When using version 0.6.1 and earlier, everything works fine.
Based on a simple diff between the two versions shows some changes in the look-controls.js file regarding Rotation calculation.
Maybe you can let me know what I have to change (setting properties or similar) to get the basic functionality back.
many thanks
Reproducible Code Snippet or URL: `
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