Closed wkl-coder closed 5 years ago
There is nothing under the eye normally, and the banana is not damaged
Is this using ARjs? It sound like a known issue there (https://github.com/jeromeetienne/AR.js/issues/146), the camera's near/far planes are automatically chosen and too far apart.
If it is a glTF file, do you see the same problem on http://gltf-viewer.donmccurdy.com/?
gltf but import to http://gltf-viewer.donmccurdy.com/ , it show this image
but my gltf is use fbx2gltf export ,
yes , I use AR.js,and follow your give link add code for image new Three.VREFFCT is error in console . say can't find this method
This is an ARjs bug — that workaround appears to be outdated, and unfortunately I don't know if they have actually fixed the bug or can provide a newer workaround.. You may need to ask there.
It sounds like viewing the model on http://gltf-viewer.donmccurdy.com/ is probably not really part of the problem, but if you drag all related files including a .gltf
or .glb
file (in a ZIP, if necessary) you should be able to see the result with correctly-configured camera settings.
using antialias and logarithmicDepthBuffer on scene works for me:
<a-scene renderer="antialias: false; logarithmicDepthBuffer:true"
Description:
It seems that FPS is very high and flickering all the time. Is there any solution?