aframevr / aframe

:a: Web framework for building virtual reality experiences.
https://aframe.io/
MIT License
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Text gets frustum culled prematurely. #3905

Open ngokevin opened 5 years ago

ngokevin commented 5 years ago

Description:

arpu commented 5 years ago

any example or how do fix this?

arpu commented 5 years ago

this looks ok for me not? https://a-frobot.github.io/aframe/examples/test/text/

ngokevin commented 5 years ago

Hmm, I need to check to see if it might be an in-VR thing. Or might've got fixed randomly.

3DataWill commented 5 years ago

I'm seeing early culling on text from desktop view on the left side with v0.9.0

In a scene with many different text objects it is happening only for certain ones. Will report back if I can isolate the difference

It might not be culling but rather transparency object sorting trouble - seems to disappear more based on camera angle than proximity to edge

dsinni commented 5 years ago

Seeing this as well. Happens on left side (when turning to the right), depending on angle, rather than proximity. No opacity used. Happens on desktop even when not in VR.

dsinni commented 5 years ago

This appears to be more noticeable in Firefox than in Chrome.

netgfx commented 3 years ago

Having the same issue but on animated models

iMagesBlues commented 3 years ago

Happens when I replace the value with a shorter text. It seems the bounds are not properly updated with the new string value

mrxz commented 10 months ago

@dmarcos This issue can be closed, see https://github.com/aframevr/aframe/issues/5311