Closed ericdacal closed 3 years ago
I don't have a Magic Leap 1 to test with and ar.js maintainers will be better equipped to answer your questions. Your problem is likely not an issue with A-Frame but related to how ar.js
is architected.
As far as I know ar.js
is designed to work with phones in magic window configuration. The camera feed is rendered in a <video>
element, set as the page background with 3D content overlayed on top. In immersive mode only WebGL content can be rendered so something has to be done for transparent pass through display.
I suppose you would want to replace the camera feed with the real world view. I don't think ar.js
accounts for that use case or it's tested in head mounted AR devices. I encourage contacting ar.js
folks. It will help them investigate if you also provide a browser console log since Magic Leap 1 devices are not easily available.
I don't think there's anything actionable on the A-Frame side. Good luck with your project
I'm developing a app with Arjs and Magic Leap 1, when I use Image Tracking in inline mode works well but when I use in immersive mode cannot works. The code use is the following: