This is a feature not present in the original engine. Essentially the OpenAL Soft code needs to be modified so it can play both 1) sound on camera, and 2) sound at a 3D point.
The audio manager should send position/rotation values of the camera, etc. to OpenAL Soft in its update() method every frame.
This is a feature not present in the original engine. Essentially the OpenAL Soft code needs to be modified so it can play both 1) sound on camera, and 2) sound at a 3D point.
The audio manager should send position/rotation values of the camera, etc. to OpenAL Soft in its update() method every frame.
Places of note: