Added a Collider3D class and some Bounding volumes (capsule, axis aligned bounding box, quad, and cylinder) that inherit from it. Once these are all fleshed out they'll be able to determine if they're colliding with one another in 3D space. This will help to implement a better, more complete movement system for the game.
Added a Collider3D class and some Bounding volumes (capsule, axis aligned bounding box, quad, and cylinder) that inherit from it. Once these are all fleshed out they'll be able to determine if they're colliding with one another in 3D space. This will help to implement a better, more complete movement system for the game.