afritz1 / OpenTESArena

Open-source re-implementation of The Elder Scrolls: Arena.
MIT License
915 stars 68 forks source link

(Request) Quality of Life improvements to the local map #175

Open Digital-Monk opened 4 years ago

Digital-Monk commented 4 years ago

Obviously low priority, but now that we can explore so much and see it as it was dreamed to be, the limitations of the local map interface start to stand out.

Things that would be extremely handy:

afritz1 commented 4 years ago

Zooming the automap is already on my personal wishlist :P

There is a problem with adding zoom though. In the original game, it only captures the 4 nearest chunks to the player. If you can zoom out an arbitrary amount, how many wilderness chunks would need to be loaded in the worst case? It seems like a potentially expensive feature.

Need to implement note taking before I try to add any new features not in the original game.

Digital-Monk commented 4 years ago

As a starting point, I'd say don't allow zooming out more than you have rendering data for. That was good enough for Bethesda in all their later games ;)

Mostly I'd just like to get an overview of a dungeon floor in a single view instead of having to pan around. So, for me, zooming out a factor of 2 would usually be enough. Smooth zoom would be nice and much less jarring... I remember Morrowind's two levels of zoom that were so far apart (and different styles) it was hard to mentally glue them together...