afritz1 / OpenTESArena

Open-source re-implementation of The Elder Scrolls: Arena.
MIT License
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Voxel grid conversion phase 1 #183

Closed afritz1 closed 4 years ago

afritz1 commented 4 years ago

See issue #181.

All modern engine voxel coordinates are +X south/+Y up/+Z west with the origin at the top-right corner. It's not ideal but it's mostly driven by the original game's coordinate system being what it is.