The built-in palette in AUTOMAP.IMG is supposedly the intended palette for the quill cursor POINTER.IMG, but it causes the cursor's pixels to all be black (treated as transparent by SDL). Other built-in palettes like in BLAKMRSH.IMG and BUYSPELL.IMG don't make the cursor invisible (though they're far from the correct colors), so I have a feeling that the palette in AUTOMAP.IMG is somehow a special case.
The built-in palette in
AUTOMAP.IMG
is supposedly the intended palette for the quill cursorPOINTER.IMG
, but it causes the cursor's pixels to all be black (treated as transparent by SDL). Other built-in palettes like inBLAKMRSH.IMG
andBUYSPELL.IMG
don't make the cursor invisible (though they're far from the correct colors), so I have a feeling that the palette inAUTOMAP.IMG
is somehow a special case.See these for some relevant code: AutomapPanel.cpp#L128 IMGFile.cpp#L226 TextureManager.cpp#L168
The default palette
PAL.COL
is used with the quill cursor for now as a placeholder.