after12am / eisenscript

A programming language designed for generating awesome structures.
https://after12am.github.io/eisenscript-docs/
MIT License
47 stars 5 forks source link

consider it is need to resolve namespace in matrix.js #12

Closed after12am closed 11 years ago

after12am commented 11 years ago
./math/matrix.js:// have to change THREE namespace
./math/matrix.js:    var x = new THREE.Vector3();
./math/matrix.js:    var y = new THREE.Vector3();
./math/matrix.js:    var z = new THREE.Vector3();
./math/matrix.js:    var v1 = new THREE.Vector3();
./math/matrix.js:    var v = new THREE.Vector4();
./math/matrix.js:    var v1 = new THREE.Vector3();
./math/matrix.js:    var mRotation = new THREE.Matrix4(),
./math/matrix.js:      mScale = new THREE.Matrix4();
./math/matrix.js:    var x = new THREE.Vector3(),
./math/matrix.js:      y = new THREE.Vector3(),
./math/matrix.js:      z = new THREE.Vector3(),
./math/matrix.js:      matrix = new THREE.Matrix4();
./math/matrix.js:      translation = ( translation instanceof THREE.Vector3 ) ? translation : new THREE.Vector3();
./math/matrix.js:      rotation = ( rotation instanceof THREE.Quaternion ) ? rotation : new THREE.Quaternion();
./math/matrix.js:      scale = ( scale instanceof THREE.Vector3 ) ? scale : new THREE.Vector3();
./math/matrix.js:    var v1 = new THREE.Vector3();
./math/matrix.js:    var ymax = near * Math.tan( THREE.Math.degToRad( fov * 0.5 ) );
./math/matrix.js:    return new THREE.Matrix4(