Closed e-rook closed 8 months ago
Problems is in OpenGL.cpp, this call is failing.
SDL_VideoInit( NULL );
After changing driver to (blind shot) 'x11' problem moves to SDL_CreateWindow
I'll see what I can do but I don't have any Apple hardware as of now, hopefully somebody who has it will join in and fix.
Just found this:
With the release of macOS Mojave 10.14, Apple discontinued official support for OpenGL (core), and a Metal support GPU is a system requirement.
Apple's support of Vulkan is also very questionable and we can't rely on it long-term. So unless somebody (not me) wants to step in and code Metal renderer for GLSMAC (separate renderer just for apple!), it's just not happening. Good reason to stop being apple slave and buy a proper computer :)
Closing because it's not a bug.
Hello,
Today I have managed to build glsmac on MacOS platform and during execution attempt I have received the following crash. I have rebuilt it with debug information and seems it is problem with creating menu from non-main thread. I am not familiar with SDL but will try to google around it a little - if you have any ideas I can do some more work around it.