Closed tsunamistate closed 1 year ago
So far I couldn't reproduce it. I tried on 3 different PCs with different GPUs (Nvidia GTX1070, Radeon R7 and Intel 4500U), tile selection works correctly. All of them run Linux, tho. I also compiled windows version inside VirtualBox, then managed to run it on Radeon R7 computer through wine, and tile selection worked too. I'll try to get some Windows computer next week, maybe it's drivers.
I'm on archlinux with AMD gpu and it seems to work for me too
I fixed some FBO-related code in b272f74, give it a try.
Would be really cool to find at least one more person with this problem, and to know his OS and hardware... I bet it's related to Windows 11 but can't reproduce it because I can't install it.
Finally fixed in 9a94b60775476310d14a101fb553ea4ed70e684d + c1b34952b23a13d7bb88eee2c3c8d066ee8ec128, ty schombert for pointing me in right direction :)
OS: Windows 11 IDE: Visual Studio 2022 17.4.4 Compiler: Clang 15.0.1 System specs: AMD Ryzen 2600X / Radeon RX590 / 16 GB RAM
Steps to reproduce:
glsmac
folder with it. Wait until CMake configuration finishesBuild -> Build All
orCtrl+Shift+B
shortcut to compile an executable<project root>\out\build\x64-debug-win-clang\bin
GLSMAC.exe <smac_directory>
Quick Start
to generate a mapActual result: Debug console has messages like
<Task::World::#40537> Looking up tile at 261x442
but game UI doesn't update with tile informationhttps://user-images.githubusercontent.com/4958520/218312322-d006f644-bafa-4dc7-baa7-5790282e88cd.mp4
Expected result: Game UI shows tile information after clicking on it