Closed GoogleCodeExporter closed 8 years ago
[deleted comment]
After just a little more investigating, it would appear my glu.h file is not
what it probably should be. Here are the contents:
XSym
0007
3a7648d521f505b3b5b7948179679b73
glues.h
I tried re-downloading the zip file and it looked to me like the file is still
garbled. I'm not quite sure if it is something on my end or if perhaps
something occurred during zipping/uploading of the file.
Original comment by Joe.Ekiert@gmail.com
on 7 Jul 2010 at 3:08
that's right, i also found the same problem. by deleting glu.h and use glues.h
instead. i can successfully compile the lib, but after i trying to compile
hellopanorama, it failed again with a error says _objc_class_$_pltexture
referenced from hellopanoramaviewcontroller.o symbols not found, collect2:id
returned 1 exit status
Original comment by sha...@gmail.com
on 24 Jul 2010 at 2:35
I do believe that that is because it requires the glu header file - I attempted
something similar where I used the glu.h file from the previous version.
Unfortunately couldn't get the lib to compile.
Original comment by Joe.Ekiert@gmail.com
on 26 Jul 2010 at 2:33
just put #include <glues.h> in glu.h file and I can successfully compile the
static lib. what i can't do is using the old way to actually use the PLView in
hellopanorama project. it seems the hello project doesn't know where is the .h
file
Original comment by sha...@gmail.com
on 28 Jul 2010 at 6:07
i guess they'd phased out the old glu.h file and to be compatible the old glu.h
act like a pointer or sth. the real one is glues.h
Original comment by sha...@gmail.com
on 28 Jul 2010 at 6:09
[deleted comment]
ok, I've been trying to email the author and he said it could be a ipad version
in the future. he said sometimes earlier in Auguest.
Also after 2 weeks trying, now I've successfully compiled the whole thing and
successfully run it on ipad. 2 tips for people who desperately trying to use
this on ipad
1. modify the glu.h file, put #include "glues.h"
2. modify the panoramaGL project to include 2 other .h file in PL classes.
include those 2 in the project. They already in the folder, just not included
by default. I dont know if excluding them was on purpose but after I included
them, everything is fine now.
Original comment by sha...@gmail.com
on 7 Aug 2010 at 1:17
I would like to use it in one of my projects, but I'm still getting compiling
errors even after all those tips.
ld: duplicate symbol ___gl_pqHeapNewPriorityQ in
/Users/hvilela/Documents/ConradCaine/Panorama/build/Panorama.build/Debug-iphones
imulator/Panorama.build/Objects-normal/i386/priorityq.o and
/Users/hvilela/Documents/ConradCaine/Panorama/build/Panorama.build/Debug-iphones
imulator/Panorama.build/Objects-normal/i386/priorityq-heap.o
@shawhu Could you publish the fixed project somewhere?
Original comment by henrique...@gmail.com
on 10 Aug 2010 at 7:22
@henrique
do you use -all_load in "other linker flags"?
If yes, you have to change a few things in libtess.
Original comment by christia...@gmail.com
on 29 Nov 2010 at 8:20
@ christian
I get the same compiler error like henrique..
the reason for it is the -all_load flag.. I need that flag to compile the rest
of my app.
Is there a way to compile the lib with the -all_load flag?
Original comment by barpfa2...@googlemail.com
on 3 Dec 2010 at 9:09
Maybe you could try using -force-load <lib path> instead of -all_load
Original comment by attila.n...@gmail.com
on 3 Dec 2010 at 9:48
I tried -force_load before, but it didn´t work,
Now I am back to -all-load and removed priorityq-heap.h and priorityq-heap.i
from the target.
It works now!
Original comment by barpfa2...@googlemail.com
on 3 Dec 2010 at 10:50
the problem relies on wrong include guards and the priorityq-heap.i file.
I've made a fixed version of panoramaGl and libtess and submited it to javier.
Hope he will publish it soon.
In the meantime you can use the attached one.
Original comment by christia...@gmail.com
on 3 Dec 2010 at 3:18
Attachments:
@shawhu
2. modify the panoramaGL project to include 2 other .h file in PL classes.
include those 2 in the project. They already in the folder, just not included
by default. I dont know if excluding them was on purpose but after I included
them, everything is fine now.
Could you please clarify what you have done exactly? Can you share the fixed
project?
Original comment by sots...@gmail.com
on 23 Feb 2011 at 10:30
I need the fixed project too, im trying to run this on the ipad
Thanks!
Original comment by gar...@gmail.com
on 6 Mar 2011 at 11:27
is there anyone run this on ipad ?
Original comment by gereksiz...@gmail.com
on 17 Jun 2011 at 3:28
yes ,i did run on ipad. got my hands dirty....
Original comment by 50866...@qq.com
on 28 Jun 2011 at 12:52
Hi, can someone post a fully working example. I still get this ERROR:
Missing dependency target "PanoramaGL (from PanoramaGL.xcodeproj)"
Undefined symbols for architecture i386:
"_OBJC_CLASS_$_PLResources", referenced from:
objc-class-ref in libPanoramaGL.a(PLControl.o)
ld: symbol(s) not found for architecture i386
collect2: ld returned 1 exit status
Original comment by meyb...@googlemail.com
on 12 Aug 2011 at 1:47
Hey all,
I'm with a problem like the last one:
Undefined symbols for architecture i386:
"_OBJC_CLASS_$_PLResources", referenced from:
objc-class-ref in libPanoramaGL.a(PLControl.o)
ld: symbol(s) not found for architecture i386
collect2: ld returned 1 exit status
Can someone help me?
Thanks
Original comment by jsin...@gmail.com
on 3 Jan 2012 at 6:59
Hey man, I've downloaded a working version from this issue 1:"Problem exiting a
PLView while scrolling"
The project name is: PanoramaGLPoC.zip
Then try to match the settings between your project with the last panoramagl
source version and the settings from the project PanoramaGLPoC.zip.
but i'm still can't implement the hotspot feature, if you have any clue about
it, let's discuss about it.
Original comment by Mumen...@gmail.com
on 3 Jan 2012 at 9:54
Hey,
Thanks for your answer, In really I already use this library and wasn't so
complicate to install. I think my problem is I'm using the new version of
XCode, and by default it use the new Compiler LLVM 3.0. But this compiler I
think have some problems with this library so I set the older LLVM GCC 4.2.
When I try run this project (PanoramaGLPoC.zip) . The feedback i received is:
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-gcc-4.2
failed with exit code 1
Do you have same idea what can I do?
Thanks
Original comment by jsin...@gmail.com
on 4 Jan 2012 at 1:05
actually i've run it successfully and now trying to implement the hotspot
feature.
Original comment by Mumen...@gmail.com
on 4 Jan 2012 at 7:49
Hi,
Thanks for Mumen...@gmail.com, the code given by him worked fine.
Even I got the same error "Command
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-gcc-4.2 failed
with exit code 1"
What I did is I changed the compiler of the library and the projects compiler
to LLVM GCC4.2.
Thanks once again guys :)
Original comment by shravank...@gmail.com
on 5 Jan 2012 at 5:41
Hi All,
Worked here, I set the Valid Architecture to armv6 armv7 i386 and solved the problem.
@ Mumen.Sh, please when you have some news about the hotspot let me know.
Cheers
Original comment by jsin...@gmail.com
on 5 Jan 2012 at 12:39
[deleted comment]
[deleted comment]
hi to all,,, where can i download the latest version of PanoramaGL?? i have
having a problem in memory leak
and the one that i download in codeproject.com having an error of this:
Apple LLVM compiler 3.1 Error
Method name referenced in property setter attribute must end with ':'
tnx man more power,
ill attach the file
Original comment by rotski...@gmail.com
on 24 Apr 2012 at 2:33
Attachments:
@jsin: Yes that worked for me too.
I know that Hotspots aren't supported at the moment. Is there any other way to
implement it. I haven't worked with openGL at all. But if it can be done using
cocoa/uikit it would be intuitive to me(and others).
Also if someone knows how to get hotspots working, how will the transition
between current to new hotspot be implemented? Something like a motion blur
effect.
Original comment by gamergui...@gmail.com
on 9 May 2012 at 1:27
@gamergui: could you point me a guide to use this library in xcode 4.3 and
compile with ios5.0 sdk? Emm, similar to you, i don't have any ideas how OPENGL
work. Hopefully I could see it's been done with UIKit. But first of all, how
did you get library worked and successfully ran HelloPanorama?
Original comment by JZhu.Wal...@gmail.com
on 13 May 2012 at 5:53
All problems were fixed in 0.1 version, please check the last version, and wiki
page, README file and last HelloPanoramaGL example
Original comment by javbae...@gmail.com
on 5 Jul 2012 at 3:59
Original issue reported on code.google.com by
Joe.Ekiert@gmail.com
on 7 Jul 2010 at 3:02