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agargaro
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instanced-mesh
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.
MIT License
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Add `capacity` and `addInstance`
#47
agargaro
opened
4 minutes ago
1
InstancedMeshBVH: add accurateCulling flag
#46
agargaro
closed
2 hours ago
1
Fix BVH margin when create it
#45
agargaro
closed
1 day ago
1
Resize buffers
#44
agargaro
closed
2 days ago
1
CreateSquareTexture refactor
#43
agargaro
closed
5 days ago
1
Resize GLInstancedBufferAttribute
#42
agargaro
closed
5 days ago
1
feat: adds docs based on astro
#41
luigidenora
opened
5 days ago
1
Incompatible with WebGPURenderer?
#40
ligaofeng0901
opened
1 week ago
3
Use eslint to format code
#39
agargaro
closed
1 week ago
1
Improve uniform creation and use per instance
#38
agargaro
opened
2 weeks ago
0
Question: Force update instnacedUniforms
#37
OhBonsai
closed
2 weeks ago
7
Fix material override on shadow LOD
#36
agargaro
closed
3 weeks ago
1
Refactoring BVH and use get BBox from BSphere
#35
agargaro
closed
3 weeks ago
1
Fix if only one shadow LOD is present
#34
agargaro
closed
3 weeks ago
1
how to add click event listen in instancedMesh2
#33
OhBonsai
closed
3 weeks ago
1
fix LOD geometry reusing
#32
agargaro
closed
3 weeks ago
1
Reuse geometry
#31
agargaro
closed
3 weeks ago
1
Add `addShadowLOD` method
#30
agargaro
closed
3 weeks ago
1
Add `removeLOD` method
#29
agargaro
opened
3 weeks ago
0
Add an example with vanilla three.js in README
#28
agargaro
opened
3 weeks ago
0
Fix shadow LOD
#27
agargaro
closed
3 weeks ago
1
Added LOD file
#26
agargaro
closed
3 weeks ago
1
Restructuring folders
#25
agargaro
closed
3 weeks ago
1
Moved frustum culling and raycasting logic to separate files
#24
agargaro
closed
3 weeks ago
1
Move InstancedMeshLOD to InstancedMesh2
#23
agargaro
closed
3 weeks ago
1
Remove InstancedMeshLOD and add it to InstancedMesh2
#22
agargaro
closed
3 weeks ago
0
Improve linear culling performance
#21
agargaro
closed
1 month ago
1
Fix visibility management if `perObjectFrustumCulled` is 'false'
#20
agargaro
closed
1 month ago
1
Cannot reuse already patched geometry.
#19
OhBonsai
closed
3 weeks ago
3
InstancedEntity: useEuler flag
#18
agargaro
closed
1 month ago
2
Optional renderer parameter
#17
agargaro
closed
1 month ago
1
Remove renderer parameter and use texture instead of attributes for indexes
#16
agargaro
opened
1 month ago
1
Fix instance visibility if `perObjectFrustumCulled` is false
#15
agargaro
closed
1 month ago
2
Create/remove instanced entity
#14
tobiascornille
opened
1 month ago
1
Create/remove InstancedEntity API
#13
tobiascornille
opened
1 month ago
2
Fix patch color material
#12
agargaro
closed
1 month ago
1
'vColor' : undeclared identifier
#11
Cosmitar
closed
1 month ago
7
InstancedMeshBVH: optional get box from boundingSphere
#10
agargaro
closed
1 month ago
1
Fix overriden `onBeforeCompile` context
#9
agargaro
closed
2 months ago
1
InstancedMeshLOD
#8
agargaro
closed
2 months ago
0
Feature/es lint basic config
#7
luigidenora
closed
2 months ago
2
Add `rotation` to `InstancedEntity`
#6
agargaro
closed
3 weeks ago
0
Best way to tween instance matrix transitions?
#5
darkvertex
closed
1 month ago
1
Fix visibility management when `perObjectFrustumCulled` is 'false'
#4
agargaro
closed
1 month ago
3
Terrain generation example
#3
GabrieleCoco28
closed
3 months ago
1
Terrain generation example
#2
GabrieleCoco28
closed
3 months ago
1
terrain generation
#1
GabrieleCoco28
closed
4 months ago
1