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agargaro
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instanced-mesh
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.
MIT License
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how to add click event listen in instancedMesh2
#33
OhBonsai
opened
9 hours ago
1
fix LOD geometry reusing
#32
agargaro
closed
14 hours ago
1
Reuse geometry
#31
agargaro
closed
14 hours ago
1
Add `addShadowLOD` method
#30
agargaro
closed
15 hours ago
1
Add `removeLOD` method
#29
agargaro
opened
1 day ago
0
Add an example with vanilla three.js in README
#28
agargaro
opened
1 day ago
0
Fix shadow LOD
#27
agargaro
closed
1 day ago
1
Added LOD file
#26
agargaro
closed
2 days ago
1
Restructuring folders
#25
agargaro
closed
3 days ago
1
Moved frustum culling and raycasting logic to separate files
#24
agargaro
closed
3 days ago
1
Move InstancedMeshLOD to InstancedMesh2
#23
agargaro
closed
3 days ago
1
Remove InstancedMeshLOD and add it to InstancedMesh2
#22
agargaro
closed
3 days ago
0
Improve linear culling performance
#21
agargaro
closed
1 week ago
1
Fix visibility management if `perObjectFrustumCulled` is 'false'
#20
agargaro
closed
1 week ago
1
Cannot reuse already patched geometry.
#19
OhBonsai
closed
14 hours ago
3
InstancedEntity: useEuler flag
#18
agargaro
closed
1 week ago
2
Optional renderer parameter
#17
agargaro
closed
1 week ago
1
Remove renderer parameter and use texture instead of attributes for indexes
#16
agargaro
opened
2 weeks ago
1
Fix instance visibility if `perObjectFrustumCulled` is false
#15
agargaro
closed
2 weeks ago
2
Create/remove instanced entity
#14
tobiascornille
opened
2 weeks ago
1
Create/remove InstancedEntity API
#13
tobiascornille
opened
2 weeks ago
2
Fix patch color material
#12
agargaro
closed
2 weeks ago
1
'vColor' : undeclared identifier
#11
Cosmitar
closed
2 weeks ago
7
InstancedMeshBVH: optional get box from boundingSphere
#10
agargaro
closed
1 month ago
1
Fix overriden `onBeforeCompile` context
#9
agargaro
closed
1 month ago
1
InstancedMeshLOD
#8
agargaro
closed
1 month ago
0
Feature/es lint basic config
#7
luigidenora
closed
1 month ago
2
Add `rotation` to `InstancedEntity`
#6
agargaro
closed
1 day ago
0
Best way to tween instance matrix transitions?
#5
darkvertex
closed
2 weeks ago
1
Fix visibility management when `perObjectFrustumCulled` is 'false'
#4
agargaro
closed
1 week ago
3
Terrain generation example
#3
GabrieleCoco28
closed
2 months ago
1
Terrain generation example
#2
GabrieleCoco28
closed
2 months ago
1
terrain generation
#1
GabrieleCoco28
closed
3 months ago
1