Open Obsidien opened 4 years ago
Maybe it's a graphic issue: if the turbo image was not a pointing arrow, the behavior would be less confusing. If I am not mistaken Mario Kart behaves the same way Pixel Wheels currently do, but I need to verify.
Maybe it's a graphic issue: if the turbo image was not a pointing arrow, the behavior would be less confusing.
That’s a solution, yes. One of the good thing with that behavior I can think of, is that you can plan to have maps in 8 or in needle [épingle] (yes, that forces to implement the notion of “checkpoint”), and you can place accelerators without thinking of from where the car would come.
And concerning the second part, when taking the accelerator in moving backward, is there something possible..?
I am going to skip the forward problem as I believe it can be solved with new assets, but taking the turbo backward should boost backward, so marking this as a bug.
When you take an accelerator (yellow arrow) in the bad direction, you’re boosted; I’m not sure that’s the perfect behaviour, did you try lowering the car speed?
And, taking an accelerator by moving your car backward makes your car being stopped, even if you take the accelerator in the correct direction; that really feels odd.
(As minus by minus gives plus, taking backward an accelerator in the wrong direction feels ok.)