Closed agurvich closed 2 years ago
likewise, the # of pixels should be upsampling/downsampling not increasing the field of view (as it currently is)
https://github.com/ageller/Scatter_WebGL
has a working implementation of this and @ageller said he would copy it over
This was either inadvertently fixed or was never actually an issue. Works now as expected.
likewise, the # of pixels should be upsampling/downsampling not increasing the field of view (as it currently is)