Please provide a clear and concise description of what you want to add or change.
A full-head ultrasound simulation (such as Aubry et al. benchmark 8) takes a very long time to simulate on CPU, but does not fit in the memory of existing GPUs (which would speed up the simulation).
Please describe how you would use this new feature.
Users often want to simulate full-head ultrasound experiments.
With multiple GPUs, I believe this could take <1 hour (extrapolating from smaller 3D simulations, e.g. #114 ).
Describe your proposed implementation
In theory, the NVIDIA HPC SDK should support running multiple GPUs out of the box. However, NDK large simulations didn't "just work" on an AWS instance with multiple GPUs (NDK just uses the first GPU), so some setup is currently missing.
This will probably take some digging into stride's implementation on NVIDIA HPC SDK or asking their maintainer, Carlos, for some support.
Describe possible alternatives
If you've suggested an implementation above, list here any alternative implementations you can think of, and brief comments explaining why the chosen implementation is better.
Alternative: run large experiments on a huge-RAM CPU instance. This works but is slow.
Describe the new feature or enhancement
Please provide a clear and concise description of what you want to add or change.
A full-head ultrasound simulation (such as Aubry et al. benchmark 8) takes a very long time to simulate on CPU, but does not fit in the memory of existing GPUs (which would speed up the simulation).
Please describe how you would use this new feature.
Users often want to simulate full-head ultrasound experiments.
With multiple GPUs, I believe this could take <1 hour (extrapolating from smaller 3D simulations, e.g. #114 ).
Describe your proposed implementation
In theory, the NVIDIA HPC SDK should support running multiple GPUs out of the box. However, NDK large simulations didn't "just work" on an AWS instance with multiple GPUs (NDK just uses the first GPU), so some setup is currently missing. This will probably take some digging into
stride
's implementation on NVIDIA HPC SDK or asking their maintainer, Carlos, for some support.Describe possible alternatives
If you've suggested an implementation above, list here any alternative implementations you can think of, and brief comments explaining why the chosen implementation is better.