Open ajorg opened 9 months ago
Sorry for the delay. I am not sure how this asset format works. I assume the .hex
is the game code, and the .bin
contains additional assets, but I haven't seen that before, and the core doesn't have a mechanism to load that.
It's particularly for the Arduboy FX, so I assume it's using some additional storage, hence why it's so different. Most likely this support won't be coming for a long time, if ever.
I'm not sure why I can't get Wolfenduino to work on this core, but it would be neat if it worked! I wonder if it's because it's so much larger than most Arduboy games. Or it could be that I couldn't figure out how to convert the .bin file (which is much larger than the .hex file provided in the .arduboy zip file.
https://github.com/jhhoward/WolfenduinoFX/releases
Thanks for this awesome core! I have an Arduboy, but it's so cool to be able to put these games on the Analogue Dock with a big TV and a Bluetooth controller.