aggie-coding-club / Zeta-Physics-Engine

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Add Rotational Fields to Rigid Bodies (bodies.h) #110

Open Salamence064 opened 1 year ago

Salamence064 commented 1 year ago

Recommended Members: 1

Add angle, rotational velocity, and rotational inertia to the rigid body class. You should update all constructors and assignment operators to reflect this change. Reference how the other fields are stored in RigidBody3D for storing these if needed.

rohitverma007 commented 1 year ago

may i work on this?

Adonai-Technologies commented 1 year ago

Pls I will like to work on this project