Closed ben-wes closed 1 month ago
more precisely, it's obviously this?
Yes, I needed to introduce the gfx shadow class since non-gui and gui objects need different widget behaviors, and these can only be set at the class level, not for each individual object. Live-coding lets you change a non-gui class to a gui one at a whim, so both classes need to be available for each .pd_lua script, and they can't be named the same.
Well spotted! Bonus points if you find a fix. :) There must be a function or callback somewhere which sets the help patch file name, that needs to be adjusted so that it's the same for both classes.
Fixed in rev. d56335e6a06c4048a9dcef822343be90c7e74290.
oh, nice. thanks for the fix! - looks so simple looking back, but wasn't obvious for me.
i did a git bisect and found 23ee759e89f68ffacffd703241b0ad490eade40e to be the "bad commit".
when trying to open help files for gfx classes, pdlua will now search for class names with a
:gfx
suffix - likemyobject:gfx-help.pd