agrastiOs / Ultimate-TF2-Visual-Fix-Pack

A pack of visual fixes for TF2, to be sent to Valve.
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Illumination inconsistencies on flame throwers #36

Closed Platina6978 closed 3 years ago

Platina6978 commented 3 years ago

It's always been apparent to me that the flames from the Dragon's Fury, unlike the flames from the other flame throwers, has the property of illumination.

illumination dragon's fury Dragon's fury flames

illumination flame thrower regular Flame Thrower (also holds true for the Backburner and the Degreaser)

I understand that many things in TF2 could have the property of illumination (Unusuals, festive lights, certain cosmetics, all flame throwers) but don't because of visual clarity and performance. I also understand why these 2 arguments are less of an issue for just the Dragon's Fury, but it just feels inconsistent and out of place.

If there is one such case I do think deserves such properties instead, it is the light atop of the Mini-Sentry. Even though there's clearly a light mounted on top of it, the "light" is just a sprite and not a very good one at that.

illumination mini-sentry Mini-Sentry's "light"

I understand this last suggestion is more subjective than anything else, but then again so is this entire post to a certain degree.

agrastiOs commented 3 years ago

The illumination of the DF projectile is entirely code based: the projectile is regarded as an entity type which has the client-side glow.