agrastiOs / Ultimate-TF2-Visual-Fix-Pack

A pack of visual fixes for TF2, to be sent to Valve.
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Ultimate Visual Pack Overwrites Other Mods #69

Closed floofycatto closed 1 year ago

floofycatto commented 1 year ago

I seem to have noticed while installing other mods alongside this it seems to overwrite them, here's some that I ran into

I guess it seems to mostly be effects that are being overlapped since this pack is mostly focused on improving vanilla Team Fortress 2 visuals, people obviously install other mods to make their game look different, and I don't really think they would want a vanilla looking mod to overwrite whatever mod they have installed

is there any way you could fix this? Thanks for reading

agrastiOs commented 1 year ago

TF2 loads mods in alphanumeric order. If you want the Toon Explosions FX mod to work and overwrite the Visual Fix Pack, when installing both mods, you can add A or 1 to the Visual Fix Pack .vpk names. (So like AUltimateVisualFix_dir.vpk)

agrastiOs commented 1 year ago

Copied from #64.

floofycatto commented 1 year ago

TF2 loads mods in alphanumeric order. If you want the Toon Explosions FX mod to work and overwrite the Visual Fix Pack, when installing both mods, you can add A or 1 to the Visual Fix Pack .vpk names. (So like AUltimateVisualFix_dir.vpk)

thanks for the reply! I'll try it out

floofycatto commented 1 year ago

Hey! Back here with the results, it's a really interesting situation

so I added a 1_ before the mod, the file name is now 1_toon_explosives_v1.1.vpk

the first time did not work, and was overrided with the new visual fix textures

I thought since Ultimate Visual Pack Fix was in a folder, I would also put the explosions mod in their own folder, so I did that

opened up a custom server, with sv_pure 0 on, made sure cloud save was up to date, and the results were the same, no cartoon explosions

but the interesting part about it is I also put a 1 before the cartoon projectiles mod, and that worked just fine and didn't get overrid like how it did before

possible solution i see to this is putting the ultimate visual pack fix into a vpk, because maybe there's something in the custom folder loading before the explosives mod

tf2 code is weird lol

edit: I just now noticed ultimate visual pack has a vpk donwload this is truly a bruh moment, and yee it still not working

floofycatto commented 1 year ago

Copied from #64.

sorry i didnt see this, apologies for that, I thought the issue I posted didnt go through for some reason