Everik made a viewmodel pack that overhauls the viewmodels to make them more accurate to their thirdperson counterparts, the issues to it are very small, but I'll point out a few
Spy arm not showing up on dead wringer
dotQLL pointed out the Pyro viewmodel uses the model with the broken wrists and your Engineer viewmodel's UVs are incorrect, they gave a fix in the comments
Sniper's hands get switched on huntsman
Despite these issues I'd rather have the viewmodels look consistent to their thirdperson counterparts because it makes the game feel a lot more polished visually
Everik made a viewmodel pack that overhauls the viewmodels to make them more accurate to their thirdperson counterparts, the issues to it are very small, but I'll point out a few
Despite these issues I'd rather have the viewmodels look consistent to their thirdperson counterparts because it makes the game feel a lot more polished visually