Open Gl0 opened 7 years ago
Can you provide more data (maybe an crash dump)? Atm the Fault offset is inside an function, that raises an exception.
That's not on my system, and even this log was hard to explain how to get for that user.
got some logs from one of our users
Checked one dump. The crash happens here https://github.com/agrippa1994/DX9-Overlay-API/blob/a8251c181d14ab0e08dd654d443981863897c1cd/src/dx9_overlay/Game/Game.cpp#L34
This happens because d3d9.dll reserves just 0x2F000 bytes of memory. Why this happens? The process loaded two d3d9 modules. One is in the game folder (where the exe is). The other one is in the Windows System32 folder. I looks like, that the d3d9 module inside the game folder is (maybe) not valid. Try to rename it (like d3d9_backup.dll) so just the real one get loaded.
Removing dll works like a charm, added this info to FAQ, thanks.
Probably that dll is from https://sfx.thelazy.net/downloads/ project Is there any way of interoperability with that thing?
It's "SweetFX 1.5 | by CeeJay.dk - Version 1.5.1"? I can try it in another branch, but I don't know atm how SweetFX is internally designed. Maybe it works with new Patterns, maybe not.
Some of our users experience game crash if overlay is enabled.
(Using unicode one from https://github.com/shadowlif/DX9-Overlay-API/tree/unicode/bin )