Closed d-plaindoux closed 5 years ago
We catch the message the message Consume
and Move(P*Position)
but how we manage when a player is eaten by another one ? I can send a message between each player like what you did for Energy
but how we prevent the Region | Arbitrator
that this player is gone.
The consume should be done once each player has moved and not during the game turn. Since a resource is attached to a given position each player is able to move. May be we should manage all consume features in the same way, should we ?
This will become the job of Arbitrator ?
Updated with the merge of #31 the last item is done now