ahlekoofe / gamekit

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Names of macros used as functions argument names and other misc. shenanigans in utScript.cpp #156

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What version of the product are you using? On what operating system?
trunk Linux/WinNt

Please provide any additional information below.

Macro names are used as argument names before the macros are defined. This just 
seems wrong to me, I've moved the macros around and changed the argument names 
used. More work needs to be done here(classes defined in translation units, 
others?). Patch is attached below to fix the initial issue, I will shuffle the 
classes around into a header and post another patch after a comment is made.

Original issue reported on code.google.com by bsd...@gmail.com on 15 Mar 2011 at 3:22

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