Open GoogleCodeExporter opened 8 years ago
For NAT punch through we could use Google's libjingle:
http://code.google.com/p/libjingle/
See the integration of libjingle and enet described here:
http://maemo.org/development/documentation/manuals/3-x/howto_use_stun_bora/
Original comment by erwin.coumans
on 3 Feb 2010 at 4:32
Is this still on the table for the near future at all? I don't see how a game
engine can be viable without any form of network support.
In my opinion, Enet would definitely be the best choice, though,as it's been
proven in a lot of other games already.
Original comment by wanderer...@gmail.com
on 11 Jan 2012 at 3:05
The project depends on contributors.
Are you offering to contribute anything towards an Enet integration?
Original comment by erwin.coumans
on 11 Jan 2012 at 7:30
I don't know if it would be good to use a Lua library for having both C/C++ and
Lua ready functions:
LuaSocket (MIT Licensed):
http://w3.impa.br/~diego/software/luasocket/
Can use both UDP and/or TCP.
Original comment by Silverk...@gmail.com
on 12 Jan 2012 at 12:09
another good lib of socket is http://www.alhem.net/Sockets/
Original comment by lin...@gmail.com
on 9 Aug 2012 at 4:29
Sockets is gpl, and gamekit exclusively uses permissive licenses (bsd, mit,
zlib etc) so it is no option.
Original comment by erwin.coumans
on 9 Aug 2012 at 10:02
this does not seem like a hard thing to do? enet can be added to gamekit in
much the same way that bullet was, i think. If i have time i will start
working on that next month.
Original comment by tonymtb...@gmail.com
on 21 Apr 2013 at 2:24
@tonymtbird: yes, if you have time, please do so!
Original comment by erwin.coumans
on 4 May 2013 at 7:10
By the way, NAT punchthrough works fine with enet.
See my test at https://github.com/erwincoumans/enet
Original comment by erwin.coumans
on 5 May 2013 at 5:07
Original issue reported on code.google.com by
erwin.coumans
on 26 Dec 2009 at 3:45